This Saturday our colleague will take off for San Francisco, where he will participate in the Game Developers Conference, bringing along his laptop with the current version of Causality. We spent all February in prep work for this event.
We have set up part of the story campaign: we laid down quests and dialogs, generated star systems, placed them in the Milky Way and populated them with enemies. Moreover, these enemies have become much smarter and learned new skills during the past few weeks.
By the way, in addition to the game itself, at the GDC, we will also be showing the new gameplay video — and will publish it after the conference.